world
BaseWorld
¶
Bases: BaseCompositionElement, ABC
Base class for worlds that contain environmental features that the fly can interact with (e.g., ground) and define how flies are attached to the world (e.g., free-floating or tethered). A world can contain multiple flies that can interact with one another.
Concrete subclasses typically override __init__ to set up environmental features
(e.g., ground plane) and _attach_fly_mjcf to define how flies are attached. See
method documentation below for details.
Attributes:
| Name | Type | Description |
|---|---|---|
name |
Name of the world. |
|
fly_lookup |
dict[str, Fly]
|
A dictionary mapping fly names to |
mjcf_root |
RootElement
|
The root element of the world's MJCF model (fly MJCF models are attached to this root). |
world_dof_neutral_states |
A dictionary mapping names of DoFs managed by the world (e.g., free joints by which flies are attached to the world) to their neutral state values. The neutral state is 1D for slide and hinge joints, 4D for ball joints (quaternion), and 7D for free joints (position + orientation). |
Source code in src/flygym/compose/world.py
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fly_lookup
property
¶
Lookup for Fly objects in the world, keyed by fly name.
__init__(name)
¶
Initialize the world and its underlying MJCF model.
Concrete subclasses should call this first (i.e., super().__init__(name)) as
it sets up a few essential attributes.
Source code in src/flygym/compose/world.py
add_fly(fly, spawn_position, spawn_rotation, *args, **kwargs)
¶
Attach a fly to the world at the specified pose.
The fly's MJCF model is merged into the world and registered under
fly_lookup. Extra keyword arguments are forwarded to the subclass
_attach_fly_mjcf implementation (see the specific world subclass for
available options).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
fly
|
Fly
|
The fly to add. |
required |
spawn_position
|
Vec3
|
Initial |
required |
spawn_rotation
|
Rotation3D
|
Initial orientation as a |
required |
*args
|
Any
|
Forwarded to |
()
|
**kwargs
|
Any
|
Forwarded to |
{}
|
Raises:
| Type | Description |
|---|---|
ValueError
|
If a fly with the same name already exists in the world. |
ValueError
|
If |
Source code in src/flygym/compose/world.py
BlocksTerrainWorld
¶
Bases: _ComplexTerrainWorld
World tiled by blocks with alternating heights.
Source code in src/flygym/compose/world.py
FlatGroundWorld
¶
Bases: _GroundContactMixin, BaseWorld
World with a flat infinite ground plane. Flies are free to move.
When calling add_fly, the following extra keyword arguments are accepted:
bodysegs_with_ground_contact: Body segments that collide with the ground. Accepts aContactBodiesPreset, a preset string, or a collection ofBodySegmentobjects. Default:ContactBodiesPreset.LEGS_THORAX_ABDOMEN_HEAD.ground_contact_params:ContactParamsfor friction and contact physics. Default:ContactParams().add_ground_contact_sensors: If True, add contact force sensors for each leg. Default:True.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
name
|
str
|
Name of the world. |
'flat_ground_world'
|
half_size
|
float
|
Half-size of the ground plane in mm. |
1000
|
Source code in src/flygym/compose/world.py
GappedTerrainWorld
¶
Bases: _ComplexTerrainWorld
World with alternating floor blocks and transverse gaps.
Source code in src/flygym/compose/world.py
MixedTerrainWorld
¶
Bases: _ComplexTerrainWorld
World with repeated blocks, gaps, and flat floor sections.
Source code in src/flygym/compose/world.py
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TetheredWorld
¶
Bases: BaseWorld
World where the fly body is fixed in space via a weld constraint.
The fly's appendages (legs, wings, etc.) can still move. Useful for motor control experiments without locomotion.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
name
|
str
|
Name of the world. |
'tethered_world'
|