TutorialsΒΆ
- Interacting with NeuroMechFly
- Controlling locomotion with CPGs
- Rule-based controller
- Overcome complex terrain with a hybrid controller
- Encapsulating custom code into Gym environments: A turning controller
- Vision basics
- Olfaction basics
- Path integration
- Head stabilization
- Connectome-constrained visual system model
- Advanced olfaction: Navigating a complex odor plume